If there was a game that could have pushed it over the edge into a real mainstream force, it likely would have been Acrophobia, an IRC game first conceived by Thandrie Davis, a onetime technology journalist, in 1995.Ī chat-driven game driven by creativity, it had a simple conceit: Given a series of random letters, people in a given chat room had to come up with clever acronyms that matched the name. (It quickly faded out, in favor of what we have now.) In the late 1990s, IRC looked like it had the real potential to become a mainstream way of interacting online. Sometimes, a format gets a killer app and it takes over the medium entirely. (via Reddit) Acrophobia: The great social word game of the ’90s was born from IRC The game, alas, has been offline for many years.
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